Innovation Lab

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(CREA-CROSS-2024-INNOVLAB) - INNOVATION LAB

Programme: Creative Europe Programme (CREA)
Call: Innovation Lab EU

Topic description

Objective:

The objectives of the Creative Innovation Lab is to encourage cooperation between the audiovisual sector and other CCSs in order to accompany their environmental transition and/or to improve their competitiveness and/or the circulation, visibility, discoverability, availability, diversity and the audience of European content across borders. The support also aims to enable the European audiovisual sector and other CCSs to better adapt to the opportunities offered by the development of Artificial Intelligence and Virtual Worlds.

Expected results

  • Improve the competitiveness of the European audiovisual and other cultural and creative sectors: transparency, data collection and the appropriate use of artificial intelligence/big data, adaptation to the challenges and opportunities driven by the ongoing changes in those sectors;

  • Improve the adaptation of the European audiovisual and other cultural and creative sectors to the opportunities offered by the development of virtual worlds (also called metaverse(s)).

  • Improve the production/financing and circulation of European audiovisual and cultural content in the digital age;

  • Increase the visibility, discoverability, availability and diversity of European audiovisual and cultural content in the digital age;

  • Increase the potential audience of European audiovisual and cultural content in the digital age.

  • Accelerate the environmental transition of the European audiovisual, cultural and other creative sectors, in line with the priorities of the European Green Deal and the New European Bauhaus

Description of the activities to be funded

The InnovLab support shall support the design, development and/or spread of innovative tools, models or solutions applicable in the audiovisual and other cultural and creative sectors (CCSs) with a high potential of replicability in those sectors.

Projects must therefore focus on one (or several) of the below topics:

  • Virtual Worlds as a new environment for the promotion of European content, audience renewal and competitiveness of European content industries;

  • Innovative Business Tools for production, financing, distribution or promotion enabled or enhanced by new technology (AI, big data, blockchain, Virtual Worlds, NFT, etc.), in particular:

  • Rights’ management and monetisation (including innovative bundled subscription offers to access diverse European cultural content from various existing European platforms), at the same time ensuring transparency and fair remuneration for creators and artists;

  • Data collection and analysis, with particular emphasis on prediction for content creation and audience development (including innovative cross-sectoral tools to improve the quality of the subscriber service and a better valorisation of European content offered by European online platforms);

  • “Greener” practices in order to lower the impact on the environment of the audiovisual and other cultural sectors in line with the Commission’s Green Deal and the New Bauhaus initiative.

Cross-sectoral cooperation between the audiovisual and other cultural and creative sectors is at the heart of the Call. Therefore, applications must clearly demonstrate the extent of the cross-sectoral approach, the conditions for its implementation and the expected benefits for the sectors covered.

Keywords

Marketing Gaming industry Virtual Reality Publishers Festival network Festival managers New technologies promotion of Audio-Visual works Video Games Digital Distribution of Audio-Visual works Innovation in the Culture and Audiovisual sectors theatre music Creative industries Training for cultural and creative professionals Green deal Extended Reality (XR) Film marketing Metadata Film promotion Digital Agenda Augmented Reality Entertainment software development Application New tech. on Audio-Visual production Professionalisation and market access TV series Extended Reality Big data film Mixed Reality Book fair managers/directors Film Theatrical distribution New technologies for Audio-Visual sector - Media Museums Application New tech. on Audio-Visual distribution Blockchain and Distributed Ledger Technology (DLT) Books

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