Topic description
Specific Challenge:
Interactive technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the internet and beyond. This will directly impact a larger number of European industries ranging from the cultural and creative industries, manufacturing, robotic and healthcare to education, entertainment and media, enabling new business opportunities. The challenge is to forge a competitive and sustainable ecosystem of European technology providers in interactive technologies.
Scope:
The scope includes: 1/ support a pan-European coordination effort to strengthen the collaboration among the constituency; 2/ increase the European innovation capacity through the development of new authoring tools and the access to a broader community;
a) Interactive Community Building (CSA)
To better coordinate stakeholders the focus should be on:
- elaborating a common research agenda and a technology transfer strategy;
- building a platform to gather and share knowledge, algorithms and tools for the development and use of new interactive technologies. This may include the development of a dedicated open operating system;
- providing broad access and technical support for the platform as well as promoting its existence and establishing links with other existing platforms;
- supporting research and development teams in the integration of their tools into the platform. The task may involve financial support to third parties, in line with the conditions set out in part K of the General Annexes. Maximum 2M€ funding could be dedicated to it, with EUR 50.000 to 100 000[1] per third party.
This action should result in a unique access point for innovators, SMEs and industrial companies interested in taking-up European interactive technologies in their product and services development. The Commission considers that proposals requesting a contribution from the EU of EUR 3 million would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.
b) Future interaction (RIA)
To strengthen European research and industrial capacities the research and innovation actions should focus either on:
- Better exploiting opportunities offered by multi-user interactions, researching and developing technologies augmenting human interaction in groups within both professional and private contexts.
- Or developing future interactive systems offering higher quality experiences, for instance through systems which are mobile, support additional senses, have higher accuracy or incorporate bio or environmental sensors.
The Commission considers that proposals requesting a contribution from the EU of between EUR 2 and 4 million would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.
Expected Impact:
a) Establish a sustainable competitive ecosystem of European technology and solution providers for interactive technologies.
b) Strengthening European research and industrial capacities to develop future interactive devices.
Delegation Exception Footnote:
This topic continue in 2020 under ICT-55-2020: Interactive Technologies
[1]In line with Article 23 (7) of the Rules for Participation the amounts referred to in Article 137 of the Financial Regulation may be exceeded when this is necessary to achieve the objectives of the action.
Keywords
Man-machine-interfaces
FIRE, Future Internet Research and Experimentation
Monitoring and control systems
Digital games, gamification, applied games, seriou
Man Machine interface
Artificial intelligence, intelligent systems, mult
Software Architectures
Co-habited environments
Open Source Software
Probability and Statistics
(user-centric) privacy preservation
Wearable technologies
Probability
Smart objects and interaction design
Statistics
Interaction, Multimodal, Brain-Computer-Interfaces
Computer architecture, pervasive computing, ubiqui
Embedded computing
Computer games
Computer graphics
Control theory and optimization
Distributed Social Networks
Human robot collaboration
E-learning, user modelling, collaborative systems
Multi media
Audio engineering, reliability analysis
Embedded systems
Human computer interaction
Natural language processing
Mobile devices
Users and interactive retrieval
Collaborative and social computing
Computer graphics, computer vision, multi media, c
Non mobile interactive devices
Computer vision
Web and information systems, database systems, inf
Machine learning, statistical data processing and
Data visualization
Human robot interaction
Signal processing
Internet of Things
Tags
Virtual Reality
Interface
AR
emotional computing
HMI
Interaction
Accessibility
Cultural and Creative Industries
HCI
VR
Augmented Reality