Interactive Technologies

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(ICT-55-2020) - INTERACTIVE TECHNOLOGIES

Programme: Horizon 2020 Framework Programme
Call: Information and Communication Technologies EU

Topic description

Specific Challenge:

Interactive Technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the Internet and beyond. This will directly impact a larger number of European industries ranging from manufacturing, data life cycle, healthcare, engineering, to education, entertainment, media and culture, enabling new business opportunities. The challenge is to forge a competitive and sustainable ecosystem of European technology providers in Interactive Technologies.

Scope:

The full scope of the EU intervention in this areas includes: 1/ support a pan-European coordination effort to strengthen the collaboration among the constituency (ICT-25-2018); 2/ improve competiveness through research into future high-quality multi-sensorial interactive hardware and multi-user interaction systems (ICT-25-2018) and 3/ increase the European innovation capacity through the development of new authoring tools and the access to a broader community which will be the objective of this specific call through Innovation Actions.

The uptake of Interactive Technologies in various industrial and societal domains

To maintain competitiveness and allow the European industry to embrace these new technologies, the objective of the proposal should be either to:

  • develop authoring tools for automated interactive content creation that can be used also by non-expert users on various platforms and environments; The authoring tools are expected to:
    • rely on less manual input enabling quicker content creation
    • manage large quantities of data
    • allow higher fidelity
    • allow improved immersion, engaging all senses
  • or develop solutions in key sectors such as in manufacturing, automotive, healthcare or cultural and creative industries or in sectors where the use of such technology is not mainstream.

Focus should be on developing richer virtual environments, new user interfaces and improved immersion maximizing the feeling of presence.

Proposals should ensure that the targeted industries have a leading role in the design of solutions and guarantee the take up of the technology. Actions are expected to engage and contribute to the exchange platforms developed in the frame of the CSA on Interactive Technologies funded under H2020 ICT-25-2018 eXtended Reality for All (XR4All – GA 825545).

The Commission considers that proposals requesting a contribution from the EU of between EUR 1.5 and 2 million with a duration from 12 to 24 months would allow this area to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts.

Expected Impact:
  • Increase in the use of Interactive Technologies in the industrial and societal domains.
  • Increase in the number of European SMEs and start-ups who benefit from technology transfer.
  • Increase in market opportunities in the Interactive Technologies sector for European SMEs.
Cross-cutting Priorities:

Socio-economic science and humanities

Keywords

Human computer interaction Wearable technologies Software Design & Development Software Architectures Open Source Software Mobile devices Collaborative and social computing (user-centric) privacy preservation Computer games Multi media Cultural heritage - Culture Virtual reality centre (digital makeup of an archi Real time data analytics Theoretical computer science, formal methods Interaction, Multimodal, Brain-Computer-Interfaces Natural language processing Artificial intelligence, intelligent systems, mult Machine translation Users and interactive retrieval Computer vision Computer graphics Software engineering, operating systems, computer Ergonomic and Human factors Smart objects and interaction design Non mobile interactive devices Very large data bases Simulation and design tools Human computer interaction and interface, visualiz Computer graphics, computer vision, multi media, c

Tags

virtual reality multi modal Immersive technologies Interactive Technologies Accessibility extended reality augmented reality

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